Sunday, June 12, 2011

Can introducing "hubs" early on make a difference?

I had a interesting talk about MMOs with a friend of mine once, where we talked about how, for example, putting stormwind right next to the human starter area in WoW was a good move by Blizzard. It allowed new players to see and interact with people that were level 40, 50 and 60! Not only that but Goldshire was also nearby meaning  the first 10 levels of the game, they would never feel "lonely".

Tortage serves that exact purpose, in fact the first 20 levels were all based on areas around tortage, and you would always find yourself walking back and forth, and even stopping in the center of town to re-supply (to buy potions, sell items, even talk with the Trader and so on and so forth.).

They even extended the whole thing, for example, Old tarantia lured everybody in, and quests were all about climbing up places to get a good view, and make people run around town looking at all the points of interest. The little CSI quest was sorta brilliant too as it was actually entertaining and made you stop at the center of town.

Then we had Tesso, a really awesome pvp area where everybody could fight each other. You wouldn't get a lot of questing done, but if you wanted that well then you could've just went to Conall's Valley haha!

Basically the first 30 levels of Age of Conan was well thought-trough, why the rest made a lot of people quit? Well, there's many theories about that. I guess that's excellent blog material for another time!

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